STRINGTABLE VPxmbsampler
{
	VPxmbsampler					"Physical Renderer";

	VP_XMB_GROUP_FILTER				"Filter";
	VP_XMB_GROUP_ADVANCED				"Advanced";

	VP_XMB_RENDERER					"Renderer";

	VP_XMB_MOTION_SAMPLES_MOTION			"Motion Subdivisions";
	VP_XMB_MOTION_SAMPLES_DEFORMATION		"Deformation Subdivisions";
	VP_XMB_MOTION_SAMPLES_SUBSURFACE		"Subsurface Subdivisions";	
	VP_XMB_MOTION_SAMPLES_HAIR			"Hair Subdivisions";

	VP_XMB_MOTIONBLUR 				"Motion Blur";
	VP_XMB_DOF					"Depth Of Field";

	VP_XMB_GROUP_RAYTRACING				"Raytracing";
	VP_XMB_GROUP_RAYTRACING_SAMPLING		"Sampling";
	VP_XMB_GROUP_RAYTRACING_ADVANCED		"Advanced";
	VP_XMB_GROUP_RAYTRACING_HAIR			"Hair";
	VP_XMB_GROUP_RAYTRACING_DEBUG			"Debug";

	VP_XMB_RAYTRACING_SAMPLER			"Sampler";
	VP_XMB_RAYTRACING_SAMPLER_FIXED			"Fixed";
	VP_XMB_RAYTRACING_SAMPLER_ADAPTIVE		"Adaptive";
	VP_XMB_RAYTRACING_SAMPLER_INTERACTIVE		"Progressive";

	VP_XMB_RAYTRACING_SAMPLER_TYPE_GRID		"Grid";
	VP_XMB_RAYTRACING_SAMPLER_TYPE_RANDOM		"Random";
	VP_XMB_RAYTRACING_SAMPLER_TYPE_STRATIFIED	"Stratified";
	VP_XMB_RAYTRACING_SAMPLER_TYPE_LD		"Low Discrepancy";
	VP_XMB_RAYTRACING_SAMPLER_TYPE_HALTON		"Halton";

	VP_XMB_RAYTRACING_QUALITY			"Sampling Quality";
	VP_XMB_RAYTRACING_QUALITY_LOW			"Low";
	VP_XMB_RAYTRACING_QUALITY_NORMAL		"Medium";
	VP_XMB_RAYTRACING_QUALITY_HIGH			"High";
	VP_XMB_RAYTRACING_QUALITY_USER			"Automatic";
	VP_XMB_RAYTRACING_QUALITY_CUSTOM		"Custom";

	VP_XMB_RAYTRACING_INTERACTIVE_MODE	 	"Progressive Mode";
	VP_XMB_RAYTRACING_INTERACTIVE_MODE_NOEND	"Infinite";
	VP_XMB_RAYTRACING_INTERACTIVE_MODE_PASSES	"Pass Count";
	VP_XMB_RAYTRACING_INTERACTIVE_MODE_TIME		"Time Limit";
	VP_XMB_RAYTRACING_INTERACTIVE_PASSES		"Progressive Pass Count";
	VP_XMB_RAYTRACING_INTERACTIVE_TIME		"Progressive Time Limit (minutes)";
	VP_XMB_RAYTRACING_INTERACTIVE_NET		"Progressive Team Render Pass Count";	

	VP_XMB_RAYTRACING_SAMPLES			"Sampling Subdivisions";
	VP_XMB_RAYTRACING_SAMPLES_SHADING_MIN		"Shading Subdivisions (Min)";
	VP_XMB_RAYTRACING_SAMPLES_SHADING_MAX		"Shading Subdivisions (Max)";
	VP_XMB_RAYTRACING_SAMPLES_SHADING_ERROR		"Shading Error Threshold";
	VP_XMB_RAYTRACING_SAMPLES_SHADING_TRANS		"Shading Transparency Check";
	
	VP_XMB_RAYTRACING_SAMPLES_HDR_THRESHOLD		"HDR Threshold";

	VP_XMB_RAYTRACING_SAMPLES_BLURRY_SHADING	"Blurriness Subdivision (Max)";
	VP_XMB_RAYTRACING_SAMPLES_BLURRY_LIGHT		"Shadow Subdivision (Max)";
	VP_XMB_RAYTRACING_SAMPLES_BLURRY_AO		"Ambient Occlusion Subdivision (Max)";
	VP_XMB_RAYTRACING_SAMPLES_BLURRY_SSS		"Subsurface Scattering Subdivision (Max)";

	VP_XMB_RAYTRACING_SAMPLES_GI_ENABLED		"Indirect Illumination";
	VP_XMB_RAYTRACING_SAMPLES_GI_SAMPLES		"Sampling Subdivisions";
	VP_XMB_RAYTRACING_SAMPLES_GI_DEPTH		"Diffuse Depth";

	VP_XMB_RAYTRACING_ADVANCED_ENGINE		"Raytracing Engine";
	VP_XMB_RAYTRACING_ADVANCED_ENGINE_PHYSICAL	"Physical";
	VP_XMB_RAYTRACING_ADVANCED_ENGINE_EMBREE_FULL	"Embree (Faster)";
	VP_XMB_RAYTRACING_ADVANCED_ENGINE_EMBREE_XMB	"Embree (Smaller)";

	VP_XMB_RAYTRACING_ADVANCED_PREVIEW		"Quick Preview";
	VP_XMB_RAYTRACING_ADVANCED_PREVIEW_NEVER	"Never";
	VP_XMB_RAYTRACING_ADVANCED_PREVIEW_PROGRESSIVE	"Progressive Mode";
	VP_XMB_RAYTRACING_ADVANCED_PREVIEW_ALWAYS	"All Modes";

	VP_XMB_RAYTRACING_ADVANCED_STATS		"Debug Information Level";
	VP_XMB_RAYTRACING_ADVANCED_STATS_NONE		"None";
	VP_XMB_RAYTRACING_ADVANCED_STATS_REGULAR	"Regular";
	VP_XMB_RAYTRACING_ADVANCED_STATS_DETAILED	"Detailed";

	VP_XMB_RAYTRACING_HAIR_CACHE_PRIMARY		"Cache Primary Rays";
	VP_XMB_RAYTRACING_HAIR_CACHE_SECONDARY		"Cache Secondary Rays";
	VP_XMB_RAYTRACING_HAIR_CACHE_BLURRY		"Cache Blurry Rays";
	VP_XMB_RAYTRACING_HAIR_CACHE_GI			"Cache Indirect Rays";
	VP_XMB_RAYTRACING_HAIR_GI			"Indirect Illumination";
	VP_XMB_RAYTRACING_HAIR_GI_QUALITY		"Indirect Quality";

	VP_XMB_RAYTRACING_HAIR_GI_PIXEL			"Pixel";
	VP_XMB_RAYTRACING_HAIR_GI_VERTEX		"Vertex";
	VP_XMB_RAYTRACING_HAIR_GI_ROOT			"Root";

	VP_XMB_RAYTRACING_DEBUG_NO_SHADE		"DEBUG - No Shading";	
	VP_XMB_RAYTRACING_DEBUG_LUX			"DEBUG - Light Sources";
	VP_XMB_RAYTRACING_DEBUG_LOCK_TIME		"DEBUG - Lock Time";
	VP_XMB_RAYTRACING_DEBUG_TIME			"DEBUG - Time Ratio";
	VP_XMB_RAYTRACING_DEBUG_SAMPLING		"DEBUG - Sampling Mode";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_ACCELERATOR	"DEBUG - Embree Accelerator";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE		"DEBUG - Embree Triangle Type";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_INTERSECTOR	"DEBUG - Embree Intersector";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_SCALE		"DEBUG - Embree Scale";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLES	"DEBUG - Embree Triangles";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_NEAR		"DEBUG - Embree Near Value (1/X)";

	VP_XMB_RAYTRACING_DEBUG_HAIR_A			"DEBUG - Hair A";
	VP_XMB_RAYTRACING_DEBUG_HAIR_B			"DEBUG - Hair B";

	VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_DEFAULT	"Default";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_1I	"XMB - 1";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_4I	"XMB - 4";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_1V	"New - 1";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_4V	"New - 4";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_1	"Embree (Moeller1V)";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_4	"Embree (Moeller4V)";
	VP_XMB_RAYTRACING_DEBUG_EMBREE_TRIANGLE_1P	"Embree (Pluecker1V)";
}
