STRINGTABLE Xxmbsubsurface
{
	Xxmbsubsurface "Subsurface Scattering Shader";

	XMBSUBSURFACESHADER_DIFFUSE 			"Color";
	XMBSUBSURFACESHADER_SHADER			"Shader";
	XMBSUBSURFACESHADER_STRENGTH 			"Strength";
	XMBSUBSURFACESHADER_IOR 			"Index of Refraction";
	
	XMBSUBSURFACESHADER_FRESNEL			"Fresnel Reflectivity";
	XMBSUBSURFACESHADER_DITHER			"Dithering";

	XMBSUBSURFACESHADER_LENGTH 			"Path Length";
	XMBSUBSURFACESHADER_LENGTH_R 			"Red";
	XMBSUBSURFACESHADER_LENGTH_G 			"Green";
	XMBSUBSURFACESHADER_LENGTH_B 			"Blue";

	XMBSUBSURFACESHADER_MULTIPLE_MODE		"Mode";
	XMBSUBSURFACESHADER_MULTIPLE_MODE_CACHE		"Cache";
	XMBSUBSURFACESHADER_MULTIPLE_MODE_DIRECT	"Direct";
	XMBSUBSURFACESHADER_MULTIPLE_ENABLED		"Enabled";

	XMBSUBSURFACESHADER_MULTIPLE_CUSTOM_ENABLED	"Custom Sampling";
	XMBSUBSURFACESHADER_MULTIPLE_CUSTOM_SAMPLING	"Sampling Subdivision";

	XMBSUBSURFACESHADER_CACHE_INTERPOLATION		"Fast Evaluation";
	XMBSUBSURFACESHADER_CACHE_SAMPLE_DENSITY	"Sample Density";
	XMBSUBSURFACESHADER_CACHE_SMOOTHING		"Smoothing";
	XMBSUBSURFACESHADER_CACHE_ERROR 		"Threshold";

	XMBSUBSURFACESHADER_DIRECT_RATIO		"Minimum Threshold";
	XMBSUBSURFACESHADER_DIRECT_ENABLED		"Enabled";
	XMBSUBSURFACESHADER_DIRECT_SPLIT		"Separate Color Channels";
	
	XMBSUBSURFACESHADER_SINGLE_ENABLED		"Enabled";
	XMBSUBSURFACESHADER_SINGLE_SPLIT		"Separate Color Channels";
	XMBSUBSURFACESHADER_SINGLE_TRACE		"Trace Shadow Rays";
	XMBSUBSURFACESHADER_SINGLE_PHASE		"Phase Function";

	XMBSUBSURFACESHADER_SINGLE_CUSTOM_ENABLED	"Custom Sampling";
	XMBSUBSURFACESHADER_SINGLE_CUSTOM_SAMPLING	"Sampling Subdivision";

	XMBSUBSURFACESHADER_PRESET			"Preset";
	XMBSUBSURFACESHADER_PRESET_CUSTOM   		"Custom";
	XMBSUBSURFACESHADER_PRESET_APPLE		"Apple";
	XMBSUBSURFACESHADER_PRESET_CHICKEN		"Chicken";
	XMBSUBSURFACESHADER_PRESET_CREAM		"Cream";
	XMBSUBSURFACESHADER_PRESET_KETCHUP		"Ketchup";
	XMBSUBSURFACESHADER_PRESET_MARBLE		"Marble";
	XMBSUBSURFACESHADER_PRESET_MILK_SKIM		"Milk (Skim)";
	XMBSUBSURFACESHADER_PRESET_MILK_WHOLE		"Milk (Whole)";
	XMBSUBSURFACESHADER_PRESET_POTATO		"Potato";
	XMBSUBSURFACESHADER_PRESET_SKIN_DARK		"Skin (Dark)";
	XMBSUBSURFACESHADER_PRESET_SKIN_LIGHT		"Skin (Light)";
	XMBSUBSURFACESHADER_PRESET_SPECTRALON		"Spectralon";

	XMBSUBSURFACESHADER_LIGHTS			"";
	XMBSUBSURFACESHADER_LIGHTS_MODE			"Lights";
	XMBSUBSURFACESHADER_LIGHTS_MODE_INCLUDE		"Include";
	XMBSUBSURFACESHADER_LIGHTS_MODE_EXCLUDE		"Exclude";
	XMBSUBSURFACESHADER_LIGHTS_GI			"Compute GI Contribution";

	XMBSUBSURFACESHADER_GROUP_MULTIPLE		"Multiple Diffuse" "Multiple";
	XMBSUBSURFACESHADER_GROUP_SINGLE		"Single Scattering" "Single";
	XMBSUBSURFACESHADER_GROUP_ADVANCED		"Advanced Settings" "Advanced";
	XMBSUBSURFACESHADER_GROUP_LIGHTS		"Lights";
}
