STRINGTABLE Oexplosion
{
	Oexplosion "Explosion Object";

	EXPLOSIONOBJECT_STRENGTH "Strength";
	EXPLOSIONOBJECT_PSPEED   "Speed";
	EXPLOSIONOBJECT_ASPEED	 "Angle Speed";
	EXPLOSIONOBJECT_ENDSIZE  "End Size";
	EXPLOSIONOBJECT_RANDOM   "Randomness";
}
