STRINGTABLE Oloudspeaker
{
	Oloudspeaker						"Loudspeaker Object";
	LMOBJECT_SHOW						"Show Cone and Falloff";
	
	CONE_GROUP							"Cone";
	LMOBJECT_INNERCONE			"Inner Cone";
	LMOBJECT_OUTERCONE			"Outer Cone";
	LMOBJECT_INNERANGLE			"Inner Angle";
	LMOBJECT_OUTERANGLE			"Outer Angle";
	
	FALLOFF_GROUP						"Falloff";
	LMOBJECT_FALLOFF				"Falloff";
		LMOBJECT_FALLOFF_NONE						"None";
		LMOBJECT_FALLOFF_LINEAR					"Linear";
		LMOBJECT_FALLOFF_INVERSE				"Inverse";
		LMOBJECT_FALLOFF_INVERSESQUARE	"Inverse Square";
		LMOBJECT_FALLOFF_INVERSECUBIC		"Inverse Cubic";
	LMOBJECT_INNERDIST			"Inner Distance";
	LMOBJECT_OUTERDIST			"Outer Distance";
}
