STRINGTABLE Oshatter
{
	Oshatter "Shatter Object";

	SHATTEROBJECT_STRENGTH    "Strength";
	SHATTEROBJECT_ANGLESPEED	"Angle Speed";
	SHATTEROBJECT_SCALE				"End Size";
	SHATTEROBJECT_RANDOM      "Randomness";
	SHATTEROBJECT_FITTOPARENT	"Fit to Parent";
}
