STRINGTABLE Prefsmemory
{
	Prefsmemory "Memory";
	PREF_MEMORY_UNDO			"Undo Depth";
	PREF_MEMORY_PVUSEAGE		"Memory (MB)";
	PREF_MEMORY_PVHARDUSAGE		"Hard Drive (MB)";
	PREF_MEMORY_PVHARDUNLIMIT	"Unlimited";
	PREF_MEMORY_PVHARDFOLDER	"Cache Path";
	
	PREFS_MEMORY_RENDGROUP		"Renderer";
	PREFS_MEMORY_DOCGROUP		"Project";
	PREFS_MEMORY_BPGROUP		"BodyPaint 3D";
	PREFS_MEMORY_SCULPTGROUP	"Sculpting";
	
	PREF_MEMORY_RENDERER		"Displacement (MB)";
	PREF_MEMORY_MATERIAL		"Animated Materials (MB)";
	PREF_MEMORY_BP				"Texture Undo (MB)";
	PREF_MEMORY_BPUNDO			"Min. Undo Steps";
	PREFS_MEMORY_PVGROUP		"Picture Viewer";

	PREF_MEMORY_SCULPTUSAGE		"Memory (MB)";

}
