STRINGTABLE XSLADirt
{
  XSLADirt                                "Dirt Shader";

  SLA_DIRTY_RAY_BIAS                      "Ray Bias";
  SLA_DIRTY_MAX_DISTANCE                  "Maximum Distance";
  SLA_DIRTY_NUM_RAYS                      "Number of Rays";
  SLA_DIRTY_SPREAD                        "Spread";
  SLA_DIRTY_CONTRAST                      "Contrast";
}