// C4D-StringResource
// Identifier	Text

STRINGTABLE
{
	IDS_MATERIAL_FOG				"Fog";
	IDS_MATERIAL_TERRAIN		"Terrain";

	IDS_SHADER_BRICK				"Brick";
	IDS_SHADER_CHECKERBOARD	"Checkerboard";
	IDS_SHADER_CLOUD				"Cloud";
	IDS_SHADER_COLORSTRIPES "Color Stripes";
	IDS_SHADER_CYCLONE			"Cyclone";
	IDS_SHADER_EARTH				"Earth";
	IDS_SHADER_FIRE					"Fire";
	IDS_SHADER_FLAME				"Flame";
	IDS_SHADER_GALAXY				"Galaxy";
	IDS_SHADER_GRADIENT			"Gradient";
	IDS_SHADER_MARBLE				"Marble";
	IDS_SHADER_METAL				"Metal";
	IDS_SHADER_NOISE				"Simple Noise";
	IDS_SHADER_RUST					"Rust";
	IDS_SHADER_STAR					"Stars";
	IDS_SHADER_STARFIELD		"Starfield";
	IDS_SHADER_SUNBURST			"Sunburst";
	IDS_SHADER_TURBULENCE		"Simple Turbulence";
	IDS_SHADER_PLANET				"Planet";
	IDS_SHADER_VENUS				"Venus";
	IDS_SHADER_WATER				"Water";
	IDS_SHADER_WOOD					"Wood";
	IDS_SHADER_SPECTRAL			"Spectral";
	IDS_SHADER_CHANLUM			"ChanLum";
	IDS_SHADER_MOSAIC				"Pixel";
	IDS_SHADER_PAVEMENT			"Pavement";
	IDS_SHADER_TERRAINMASK	"Terrain Mask";
	IDS_SHADER_RAIN					"Weathering";
	IDS_SHADER_NORMALIZER		"Normalizer";
	IDS_CGFX_MODELVIEWPROJECTION	"ModelViewProjection";
	IDS_CGFX_FILE						"File";
	IDS_CGFX_NORMALIZE_CUBE_TEXTURE	"Normalize Cube Texture";
	IDS_SHADER_REFERENCE		"Reference (Experimental)";
	IDS_SHADER_CURVATURE		"Curvature (Experimental)";
	IDS_SHADER_CHOOSER			"Chooser";
	IDS_SHADER_CHOOSER_ACTIVE						"Active";
	IDS_SHADER_CHOOSER_UP								"Up";
	IDS_SHADER_CHOOSER_DWN							"Down";
	IDS_SHADER_CHOOSER_DEL							"Remove";
	IDS_SHADER_CHOOSER_LAYER_SHADER			"Shader";

}
