STRINGTABLE Millum
{
	ID_MATERIALGROUP_ILLUMINATION					"Illumination";
	MATERIAL_PAGE_ILLUMINATION						"Illumination";
	
	MATERIAL_GLOBALILLUM_GENERATE					"GI Generate" "Generate GI";
	MATERIAL_GLOBALILLUM_GENERATE_STRENGTH	"GI Generate Strength" "Strength";
	MATERIAL_GLOBALILLUM_RECEIVE					"GI Receive" "Receive GI";
	MATERIAL_GLOBALILLUM_RECEIVE_STRENGTH "GI Receive Strength" "Strength";
	MATERIAL_GLOBALILLUM_SATURATION				"GI Receive Saturation" "Saturation";
	MATERIAL_GLOBALILLUM_GENERATE_SATURATION 		"GI Generate Saturation" "Saturation";	
	MATERIAL_GLOBALILLUM_AREA 								"GI Area Light";
	MATERIAL_GLOBALILLUM_PORTAL								"GI Portal";

	MATERIAL_CAUSTICS_GENERATE						"Caustics Generate" "Generate Caustics";
	MATERIAL_CAUSTICS_GENERATE_STRENGTH   "Caustics Generate Strength" "Strength";
	MATERIAL_CAUSTICS_RECEIVE							"Caustics Receive" "Receive Caustics";
	MATERIAL_CAUSTICS_RECEIVE_STRENGTH    "Caustics Receive Strength" "Strength";
	MATERIAL_CAUSTICS_SAMPLERADIUS				"Caustics Sample Radius" "Radius";
	MATERIAL_CAUSTICS_SAMPLES							"Caustics Samples" "Samples";
}
