STRINGTABLE Mterrain
{
	Mterrain "Terrain Shader";

	TERRAINSHADER_TYPE				"Type";
	TERRAINSHADER_TYPE_CUSTOM		"Custom";
	TERRAINSHADER_TYPE_MOUNTAIN	"Mountain";
	TERRAINSHADER_TYPE_MARS			"Mars";
	TERRAINSHADER_TYPE_MOON			"Moon";
	TERRAINSHADER_TYPE_DESERT		"Desert";
	TERRAINSHADER_TYPE_POLAR		"Polar";
	TERRAINSHADER_COLOR					"Color";
	TERRAINSHADER_HEIGHT				"Height";
}
