STRINGTABLE XSLAFalloff
{
  XSLAFalloff                             "Falloff Shader";

  SLA_FALLOFF_VECTOR                      "Direction";
  SLA_FALLOFF_SPACE                       "Space";
    SLA_FALLOFF_SPACE_OBJECT              "Object";
    SLA_FALLOFF_SPACE_WORLD               "World";
    SLA_FALLOFF_SPACE_CAMERA              "Camera";
  SLA_FALLOFF_USE_BUMP                    "Use Bump";

  SLA_FALLOFF_GRADIENT                    "Gradient";
}