STRINGTABLE Xturbulence
{
	Xturbulence "Turbulence Shader";

	TURBULENCESHADER_COLOR 		"Color";
	TURBULENCESHADER_SCALEX  	"U Frequency";
	TURBULENCESHADER_SCALEY  	"V Frequency";
	TURBULENCESHADER_OCTAVES 	"Octaves";
}
