STRINGTABLE Xmg_color
{
	Xmg_color "MoGraph Color Shader";

	MGCOLORSHADER_INVERT "Invert Output";
	MGCOLORSHADER_SPLINE "Spline";

	MGCOLORSHADER_MODE "Channel";
	MGCOLORSHADER_MODE_COLOR "Color";
	MGCOLORSHADER_MODE_UVW "UVW";
	MGCOLORSHADER_MODE_WEIGHT "Weight";
	MGCOLORSHADER_MODE_TIME "Time";
	MGCOLORSHADER_MODE_LINEAR "Linear";
	MGCOLORSHADER_MODE_SIZE "Size";
	MGCOLORSHADER_MODE_ROTATION "Rotation";
	MGCOLORSHADER_MODE_DELTA "Delta";
	MGCOLORSHADER_MODE_INDEXRATIO "Index Ratio";
}
