DIALOGSTRINGS P_UVEDIT_REMAP
{
  TITLE "Remap";
	T1    "Color";
	T2    "Diffusion";
	T3    "Luminance";
	T4    "Transparency";
	T5    "Reflection";
	T6    "Environment";
	T7    "Bump";
	T8    "Alpha";
	T9    "Specular";
	T10   "Displacement";
	T11   "Normal";

	EE    "Oversampling";
	E1    "1x1";
	E2    "3x3";
	E3    "5x5";
	E4    "7x7";
	E5    "9x9";

	TB    "Cut";
}
