#ifndef C4D_SYMBOLS_H__
#define C4D_SYMBOLS_H__

enum
{
	// string table definitions

	IDC_APPLY = 1000,

	IDS_DUMMY1 = 10000,

	IDS_MENU_ABOUT_HELP,
	IDS_MENU_ABOUT,
	IDS_ABOUT,
	IDS_CNURBS_OBJECT,
	IDS_SEWTOOL,
	IDS_MEM_ASK2,

	IDS_MEM_INFO1,
	IDS_MEM_INFO2,

	IDS_CLOTH_TAG,
	IDS_COLLIDER_TAG,
	IDS_BELT_TAG,

	IDS_CACHETOOL,

	DLG_CACHING,
		IDC_CACHE_STOP,

	IDS_CACHE_INFO,

	DUMMY_
};

#endif // C4D_SYMBOLS_H__